If you run through the tutorial dungeon in Part 1, you might feel a false sense of security in how the battles generally go. It's entirely too common to have a simple fight, let your guard down, and suddenly get destroyed a moment later. Quick save the instant every single battle starts, no matter how minor it seems quick save immediately after every battle where you like the results no matter how minor it seems.īattles can occur anywhere, sometimes when you least expect them too. Quick loading loads your most recent quick save, but the others stay on call for manual loading.Īs a result, this is the best tip we can give, so important that we'll bold it: Depending on your options in the menu, you can have rolling quick saves (default is five), rather than being limited to just one. ![]() It's a motto that gamers have been familiar with for decades, and Divinity: Original Sin really makes you work with it. There is no morality meter, so stealing and fencing your goods is only profitable for you, assuming you're not caught in the act. Most players generally take a dark side approach: it's ridiculously easy to steal in this game, and you can even sell stolen items back to their original owners without penalty. Those early hours will be pretty tough however. Eventually, you'll pretty much be bleeding treasure, especially if you do all the quests and explore everywhere. This is not indicative of Divinity: Original Sin as a whole. There is very, very little money to be had early on in the game. You should roll up your first two characters with that in mind: do you want to slaughter the undead really easily, or will you go for a more long-term solution while understanding that the game will be pretty tough to start as a result? However, once the undead threat is over with, the game is a bit more balanced, and your swordsmen will start to feel their true power. If one (or both) of your first characters prefers swords, you will be at a disadvantage from the outset, and the game will feel more difficult as a result. Zombies are strong against all melee, and skeletons are strong against bladed melee. Of note, you'll be fighting a lot of undead in the first few hours. Don't hesitate to restart if you think a different set of Source Hunters would better serve you. As such, while you might start off with a particular game plan, it's likely that you'll back yourself into a corner pretty early. This is not a bad thing.Īt its core, Divinity: Original Sin is a bit of a sandbox that encourages experimentation to see what the engine is capable of. Again, for this one to work, you’ll need to install another mod too - in this case, Helaene - Shared Library, which is required to run all of creator Helaene’s class mods.You will most likely screw up your first two characters. Weirdly, you can even impale your enemies with wooden stakes, which must feel pretty cathartic for your average bloodsucker. Just make sure you grab OdinCore - Mod Services too and set it to load first - this package is required to run the Spectre, as well as creator Odinblade’s many other excellent class mods.Īnd if that’s not sinister enough for you, why not try the Vampire? This class’s gorily creative spells will turn you into a walking horror movie, letting you summon swarms of bats, hypnotise foes, vomit up torrents of cursed blood, and more. And it even introduces a new weapon type to the game, scythes, for the complete Grim Reaper experience. ![]() ![]() If you fancy a walk on the dark side, it’s the perfect pick - when your main source of damage is stacking ‘Agony’ on foes, you know you’re not one of the goodies. One of our favourites is the Spectre, a soul-draining wizard who cripples foes with dark curses and damage-over-time effects. These can really make your latest playthrough feel fresh, by introducing a suite of custom spells, abilities, and mechanics to either dedicate your character to, or mix and match with other builds. One of the coolest things mods can add to the game is whole new classes.
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