These two spells have great synergy, as both the bard and their mount benefit from Haste when you cast it. The spells that allow for this are Find Greater Steed and Haste. This makes for a very powerful archer who also gets to be a bard, albeit one with lower charisma. The Bardcher, one of my most controversial builds, * combines the martial option of Swords with the 10th-level bard feature Magical Secrets. Much like the Enchanter, I was not impressed in my overall assessment of the College of Swords, but there is a very specific build that both literally and figuratively takes off at this level. Swords Bard Valor Singer by Justyna Gilīut what if you want to show martial characters that casters are better at everything without managing a skeleton horde? Don’t worry, the Swords bard is here to help. This subclass, backed up by nine dual-shortsword-wielding skeleton friends, is definitely spooky enough for third place. Each of these skeletons benefits from the damage aura the Oathbreaker has had since 7th level, increasing the already incredibly high damage output of Animate Dead. At this level range, the Oathbreaker can control between six and nine skeletons without worrying about them going feral. This is thanks to Oathbreaker being the only subclass to gain the Animate Dead spell. * While this is good for every subclass, it’s the Oathbreaker that benefits the most. ![]() At this bracket, paladins are receiving their 3rd-level spell slots and Improved Divine Smite. No matter what level you’re playing at, the features always range from decent to excellent, so there’s always something to look forward to. Paladins fall solidly into what I describe as a “good stuff” class. Remember when I said the Eldritch Knight was better than most other martial characters? Well, it turns out paladins continue to sit above even the best fighters. If you want to feel powerful as an Enchantment wizard, this is the bracket to play in. Thanks to Fizban’s Treasury of Dragons, there’s even a single-target damage-enchantment spell in the form of Raulothim’s Psychic Lance. Suggestion, Hold Person, and Hold Monster are all made significantly better by adding another target. Sorcerers normally have to pay a spell’s level in sorcery points for such an effect, but Enchantment wizards can do it for free. Split Enchantment allows the wizard to double the effectiveness of any single-target enchantment spell they can cast. Enchantment grants one very good ability, and it does so in this level bracket. I stand by those remarks, but that was when I was viewing the subclass holistically. I was pretty hard on the Enchantment subclass when I was reviewing the plethora of wizard options. Enchantment Wizard Light of Promise by Cristi Balanescu ![]() Fifth place to the spell-slinging swordsperson. No other martial class gets access to this spell or has the number of attacks to take full advantage of it. Pairing this powerful weapon with three attacks leads to high single-target damage with excellent defense to match. The spell also upcasts well, starting at 2d8 per swing at 2nd level and increasing to 3d8 at 3rd. The spell is the best use of a fighter’s concentration, allowing them to deal large amounts of damage while benefiting from a shield. Once the fighter’s third attack comes online, most Eldritch Knights will switch to that.Īnother key tool for the Eldritch Knight is the spell Shadowblade. Before level 11, Eldritch Knight builds actually get more value out of the cantrip + attack combo from War Magic than they do from using Extra Attack. This puts the fighter ahead of most other martial classes, and Eldritch Knight is the best fighter, though the math can be confusing. The main difference is while every martial class gets an extra attack at level 5, only the fighter gets one at 11. This level bracket has a similar effect on fighters as the 5–8 range had. Eldritch Knight Fighter Silverflame Ritual by Jason Felix Many of the entries that were good in one bracket will be good in another, but to avoid repetition I will do my best to highlight different good options unless a recurring option is head and shoulders above the competition. ![]() It’s also important to note that, given how many subclasses there are in 5E, I simply cannot make an exhaustive list of all the strong entries available to players. A reminder: Even though this list focuses on an individual class and subclass, I will mention relevant multiclassing additions in my analysis. Casters have received their 5th- and 6th-level spells, and 11th-level features can make or break a class’s relative viability. While less impactful than the previous bracket I covered, four levels still make a large difference. This week, we’re continuing to levels 9–12. Last time, I continued my series on powerful subclass options at the 5–8 level range.
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